AI Insights · Timothy · January 2023
Top 5 Third Person Games in Central America Q4 2022
Discover how the leading third-person games performed in Central America during Q4 2022, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top third-person games on a unified platform in Central America showcased varied performance trends in downloads, revenue, and active users. Here’s a detailed look into the data from Sensor Tower:
Free Fire: 7th Anniversary saw a notable spike in weekly revenue, peaking at approximately $783K in the week of December 19. Weekly downloads also surged towards the end of the quarter, reaching around 575K in the final week of December. Active users grew steadily, culminating at about 22M by the end of the quarter.
Stumble Guys experienced fluctuations in revenue, with a high of roughly $132K in early October and a moderate increase to around $81K by the end of December. Weekly downloads saw a decline mid-quarter but rebounded to approximately 345K in the final week. Active users showed a dip initially but rose back to about 2.4M by the last week of December.
Genshin Impact: Natlan Launch had varied weekly revenue, peaking at around $113K at the beginning of the quarter and seeing another significant peak of $102K in early December. Downloads were relatively stable, with a peak of about 51K in late September. Active users showed a slight decline initially but rebounded to around 363K by the end of December.
PUBG MOBILE exhibited steady weekly revenue, with notable peaks of approximately $77K in mid-December. Downloads remained consistent, with a peak of about 80K in late September and another rise to 76K in the final week of December. Active users remained stable throughout the quarter, ending at around 641K.
War Robots Multiplayer Battles showed consistent weekly revenue, peaking at roughly $43K in the week of December 19. Weekly downloads followed a similar pattern, peaking at about 46K in the final week of December. Active users saw a gradual increase, ending the quarter at approximately 186K.
These insights highlight the dynamic nature of the third-person game market in Central America. For more detailed analytics and trends, visit Sensor Tower.